The Road Ahead for Darkest Dungeon

The Road Ahead for Darkest Dungeon

Last week (Turkey Day tryptophans put us a little bit behind, okay?), Red Hook Games published an incredibly in depth and informative look at the life of Darkest Dungeon thus far, and what the road ahead looks like for the Lovecraftian Insanity Simulator.

The main impetuous for this reflection was the fact that Darkest Dungeon has now sold over 1 Million Copies. The count was helped over the 1 million mark by the game’s release on PS4 and Vita, and in a effort to continue the tradition started by Yacht Club Games, who did the same when Shovel Knight hit this mark, Red Hook have broken down some of the numbers:

We were going to post a pie chart with sales breakdown by storefront, but the reality is that Steam accounts for 94% of our copies sold up to this point. Steam is obviously an enormously popular storefront, but there are a few other reasons for this lopsided number as well:

Early Access was done only on Steam, and launched February 3, 2015. Sales were extremely strong right off the bat–we did over 50,000 copies in 24 hours, which definitely resulted in a lot of stunned faces around our office.

Full release for PC and Mac occurred on January 19, 2016 and brought the game also to GOG.

PlayStation 4 and PS Vita versions only launched on September 27, 2016. Sales have been decent so far (approximately 50k copies worldwide), but the recent launch accounts for the reason why the platform only represents a tiny amount of our cumulative sales to date.

Crowdfunding was done via Kickstarter and Humble Widget and accounted for the first ~11k copies sold




It interesting to see how the addition of different marketplace affects sales at different points in the game’s lifetime. The data really does show that, if following the Early Access Model, you’re Early Access Release is, more or less, your full release. The sales numbers surrounding the EA Release in February of 2015 are never matched again, even around the game’s full release in January of 2016. However, the number of players does spike around the game’s launch, as one would expect. Interesting confrimation of some potentially important trends.

Red Hook also talked about what will be coming for Darkest Dungeon and the studio in the future, which has some incredibly exciting pieces of information:

As you might have seen, we recently announced the first DLC, The Crimson Court, coming in early 2017.

Steam Workshop support has long been on our to-do list, but we needed to finish the core game before doing it. Official modding support is coming! We can’t wait to see what the community comes up with.


…Last, but not least, we can confirm that Red Hook will most certainly be making another game.

“Game 2” hasn’t begun production yet, and this in no way means that we are done supporting or adding to Darkest Dungeon. But as long as you keep supporting what we do, we want to keep making things for you! It is not hyperbole to say that we are doing our dream jobs, and we love what we do.




We encourage you to take a look at the full Kickstarter Update here. There’s more charts, data, information and fan art than we’ve presented here, so it’s worth your time if you’re a fan of Darkest Dungeon.

If you want to know more about our take on Darkest Dungeon, give our long list of content related to the game a read here.

And you can be sure you’ll find more information about The Crimson Court  and “Game 2” as it becomes available on IndieHangover.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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