Spotlight: The Basics Of Sacred Geometry

Spotlight: The Basics Of Sacred Geometry

I have always felt conflicted about educational games. On one hand, I think that games have tremendous potential as a teaching tool, offering an interactive way to explore concepts and problems that’s engaging and entertaining. On the other hand, the vast majority of educational games aren’t good games: they’re heavy handed, hammy, and don’t offer anything particularly engaging.

The Basics of Sacred Geometry seems to completely side step this trend, offering a cryptic, surreal story, teaching you about the Unreal Engine and 3D Graphics, and being compelling even in this early stage of development.


The Basics Of Sacred Geometry is a game about interactive 3D graphics and Unreal Engine 4 made by using engine content and engine tools only. No have own 3D-models, audio, no textures and there is no way to work with other software. The main idea for the project is to make a kind of introduction to interactive 3D graphics for beginners.

The Basics of Sacred Geometry is being developed by Yuliya Kozhemyako, a.k.a. Supr, a game developer from Saint Petersburg, Russia. The game grew out of her long-standing desire to develop a game that made use of visualized raycast tracing and drew inspiration from the Unreal Engine 4. Visualized raycast tracing eventually became the subject of Chapter 5 of The Basics of Sacred Geometry, and the game grew into something covering a much larger swath of topics.

Many of the elements in the game are things which would normal only be displayed in the game editor, giving it a very distinct aesthetic and feel, and the “sacred texts” that you encounter in the game are taken from UE4 documentation and editor’s help.

In the game, you play as a beginner in the Sacred Geometry, a pseudo-mystery cult feeling figure. Your tasked with exploring mysterious chapters, scrolling the magic wheel and reading the sacred texts from the engine’s documentation. It’s all very Beginners Guide to 3D Graphics via the Illuminati and I loved what little I’ve experienced.

The first 7 chapters of The Basics of Sacred Geometry are available in a demo version available on now.  The full release is estimated to contain 11-20 chapters and a large sandbox-level, and is currently slated to be coming out in late 2018 for PC and Linux.


Have your say!

0 0
Written by
Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.