At the first Play NYC, we met Kati and Andrew, the two lovely folks that comprise Computer Lunch, and had a chance to discover their game, Mama Hawk (We interviewed Kati and Andrew too! Check it out!)
This year, I saw Computer Lunch was on the exhibitor list for Play NYC again, but not for Mama Hawk. Instead they were showing off a new game called Cells to Singularity, which I was all to eager to check out.
Cell to Singularity is an idle clicker about evolution. This is surprising to me, and also makes complete sense. First, I’ve never seen an idle clicker take on any topic more complex that cookies or chickens, and maybe that’s on me for not diving in the genre enough. However, this also make perfect sense. The slow, building progress of a clicker actually matches the slow building process of human evolution surprisingly well. It’s a novel idea that feels like it shouldn’t be novel at all!
Once you are in the game, you’ll be clicking on planet Earth, gaining Entropy as you do. Entropy is used to by all your upgrades from a tech tree very reminiscent of the tech trees from Civilization series, though starting a lot earlier than the stone age.
You’ll progress from Amino Acids, to Single Cell Organisms, to Flatworms, to Fish and much more. Along the way you’ll want to be grabbing upgrades that will increase the efficiency of each animal, or the efficiency of your own clicking. All of these upgrade have neat little explanations of what they are and their importance in evolutionary growth that makes Cell to Singularity a bit of learning experience!
You can play an early, in development version of the game right now at www.celltosingularity.com if you’d like to get a feel for what to expect.