IndieHangover was recently at PAX West from September 1st through the 4th. We’ve got a lot of indie games and developers to spotlight over the next week or two, so make sure to stay tuned!
So many of us have an emotional connection to the classic JRPGs of the 90s. Final Fantasy VII was one of the first games that really got me into gaming, so naturally, LEGRAND LEGACY: Tale of the Fatebounds piqued my interest.
The game takes place during the Mugna Feud, a great war between the kingdoms of Fandor and Altea. The war has put the world of Legrand in a perilous situation. You play as Finn, a mysterious protagonist who has lost his memory. Throughout the game, you recruit NPCs called fatebounds and complete various quests in order to save Legrand.
Between the hand drawn background art and fantastic character design, Legrand Legacy is a beautiful take on the classic JRPGs of the past. According to Henry Winata, founder of SemiSoft and lead game designer, the game is “an homage to the golden era of 90’s JRPGs, like Final Fantasy 7, 8, 9, Suikoden, Fire Emblem, Legend of Dragoon, and Shadow Hearts.”
The game has been in development for almost three years, according to Henry. In addition to its turn-based combat system, the game has all the hallmarks of its predecessors: amazing three-dimensional cinematic scenes, side quests, NPC recruiting, and of course, mini games such as fishing.
With Legrand Legacy set to release at the end of this year, SemiSoft traveled from Jakarta, Indonesia to showcase their pre-alpha demo at the Indie MEGABOOTH.
When asked how it felt to be showcasing a game at PAX West after years of development, Henry described the experience as “exciting and nerve wracking at the same time.”
“You’re presenting your baby to the world. You don’t know how the crowd is going to react, how positive or negative the review is going to be,” he said. “We’ve been to Gamescom, E3, TGS, so we have a little bit of experience. We know what to expect, but still, it’s different [being here at PAX West].”
LEGRAND LEGACY is currently in what Henry calls the “Gold Candidate” phase. They’re in the process of optimizing and balancing the game, as well as finalizing certain details. According to Henry, the assets and framework of the game are complete, and they are on track for a fourth quarter release this year.
The pre-alpha demo, which is Chapter One of the full story, is available for download on Steam, Game Jolt, and Itch.io. The final game will be available to purchase later this year on Steam, Game Jolt, Itch.io, and GOG.