Interview: Nick Defossez of ILD Games

I’m not usually a player of that many mobile indie games, being a pretty solid PC guy myself, so when a mobile game does grab my attention, it usually makes me pay extra close attention. Squatbot was one of these games, and the lack of a UI (something I love in games) and s...

A Fold Apart Now on Fig

A Fold Apart was easily one of the best puzzle games I saw at PAX East earlier this year, combining a heartwarming and poignant narrative about long-distance love, and a mechanic that was both innovative and aesthetically interesting. A Fold Apart is now funding on fig.co, a crow...

The Road to Play NYC – Old Friends

Play NYC is on the horizon, still a ways off but fast approaching, and we are happy to announce that IndieHangover is an official media partner for this year’s show! As part of this partnership, we’ll be highlighting as many indie games as we can manage, from as many ...

Interview: Danny Silvers of Lantana Games

Games have an incredible ability and opportunity to teach, but all to often the games that set out to be educational in some way are…well, bad. If you’re going to create a work of entertainment or art that’s also meant to be educational, then it should be entert...

Interview: Jay Kidd of Wraith Games

Collapsus was one of the best puzzle games we played earlier this year at PAX East, a interesting and innovative take on a classic formula, using a feature people tend to take for granted to make something truly unique. I recently had the chance to talk with Jay Kidd, the founder...

Go Grab Totally Accurate Battlegrounds

Landfall Games has done it again. Totally Accurate Battlegrounds is a late 2018 April Fools’ parody from the team that brought you Totally Accurate Battle Simulator. It’s their wonky, physics-based and probably buggy take on the Battle Royale genre, made in an astound...

Not-A-Metroidvania Bundle is Amazing

Metroidvania: a term that gets used a lot (by me) and probably doesn’t always mean what it’s intended to mean (by me). A TON of games claim to be Metroidvanias, but what defines this genre? What makes a Metroidvania a Metroidvania? Whelp, it’s time for you to do...

Review: AntVentor

AntVentor was a surprise find for me at PAX East, and even though I’d never heard of it, I was immediately intrigued by it’s unique art style, a mix of hyper realistic environments and cartoony characters. Once I started playing the demo, I was enchanted by the humor ...

Interview: Trevor Stricker on Mightier

Our interview with Trevor Stricker, the Co-founder of Mightier, a program and platform that uses video games to help kids deal with stress and anxiety, backed up by science! We talk about the history of the program, how it works, and how it's changed, as well as how Trevor ended ...

Aftercharge Introduces Tinker

Chainsawesome Games have been revealing more and more things as Aftercharge develops. The latest is Tinker, the enforcer team’s fifth character. Tinker serves as an on-field engineer,crafting devices specifically designed for the mission at hand. She has a movbility device ...

Spotlight: Moonlighter

Moonlighter is an action RPG with rogue-lite elements developed by Digital Sun and published by 11 bit Studios. Moonlighter asks the age old question: “How do video game merchants obtain the merchandise for their store?”, and provides an actual answer. The playable ch...

Unworthy to Release May 29th

I’m a fan of the Souls series, so it’s not really a surprise that Unworthy grabbed my attention: Brutal Gameplay, Dark Gothic imagery, gorgeous art style. Sound good to you? Well then check out the game’s release trailer:   Developer Aleksandar Kuzmanovic h...

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