Ode to a Moon Announced

Ode to a Moon Announced

Colorfiction has announced his next game, Ode to a Moon, and it promise a more directed, more terrifying experience than the strangely zen experience that was 0°N 0°W.

 

As a photo-journalist for a popular tabloid, you’re tasked with covering a historic fall festival in a far away rural town during a centennial lunar eclipse. Camera in hand you set off to that romantic hamlet only to discover the macabre fallout of a town’s descent into madness.

Ode to a Moon is a first person horror game that does not rely on jump scares or enacted violence but rather submerges you in an incredibly oppressive atmosphere and environment to overcome. You will explore the nostalgic suburbia of New England, its primeval misty forests and mountains, abandoned farmlands riddled with undulating ancient rock walls, the extravagant ruined castles and mills of long forgotten industrialists, neglected shopping centers and so much more!

One of the things that has me most excited about Ode to A Moon is the fact that it already seems clear it’s not falling into the norms of horror games: Max has already stated it won’t be about monsters or jump scares, and will instead focus on cosmic horror, with inspiration from actual events. Combined with the use of 90’s VHS filter (something that was also used in September 1999 that I found very effective at setting an uneasy atmosphere), and I think Ode to A Moon has a ton of potential to be a unique and interesting horror game.

There is no release window for Ode to a Moon at present, but stay tuned to IndieHangover if your interested in more information.

If you want to learn a bit more about Max Arocena/Colorfiction, check out our interview with him where we talk about 0°N 0°W, his unique visual style, and his background as a developer. 

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.