Mini Review: The Bridge

Mini Review: The Bridge

I first saw The Bridge at the Seattle Indie Expo in 2013. Now, there are many games that you see and you say to yourself “Hey! I really want to play that!”. Howevere, when I saw the Bridge, I instead said “How did he make that?!” The Bridge is a game of impossibilities. It’ll toy with your mind and make you really think hard to get through the puzzles, but it’s even more amazing to think that somebody made this game.

Title: The Bridge
CreatorTy Taylor and Mario Castañeda
Platform: PC, Mac, Linux

Game Version: Final / PC
Review Copy: Purchased from Steam
Interface: Xbox 360 Controller

Based on the work of M. C. Escher, The Bridge is a puzzle game in which you’ll be rotating your screen to manipulate the perspectives and physics of each map. Now, a little art lesson: M. C. Escher is know for mathematically inspired artwork, primarily in lithographs and woodcuts. These piece focused on Impossible constructions, the concept of infinity and tessellations.

Yes, The Bridge will have you working with architecture that should not exist.



More than once I entered a new level only to say “What the fuck! How the hell am suppose to even think about solving this!” It is a testament to the game design of The Bridge not only that I persevered and stuck with it, but that once I finally finished the level, I felt a great sense of accomplishment.

The art style behind The Bridge is phenomenal, and is all in black and white. While color would have been nice in some instances, the decision to stick with black and white not only is a fitting homage to Escher, but makes the levels more manageable, when color could have added another level of confusion.




The Bridge is a game that gives you an impossibility and challenges you to solve it. With clever game design, solid controls, and some gorgeous artwork, it is a question that yu will relish solving, even if you dread it when you first see it.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.