Massive Chalice Soundtrack to be Released Feb. 2

Massive Chalice Soundtrack to be Released Feb. 2

I’m a sucker for the story behind game music. I’ve always got my (excuse the pun) ear to the ground for any sort of news revolving around music in the Indie game environment, because there are often very interesting stories found inside of them.

Take, for instance, the following: the soundtrack for Massive Chalice, Double Fine’s tactical fantasy game revolving around managing the bloodlines of heroes, is releasing on February 2nd. Created by Finishing Moves, a musical team made up of Brian Trifon and Brian Lee, the story of the soundtrack’s development is rather interesting;

The game’s development team at Double Fine Productions approached Brian Trifon and Brian Lee White, best known in the recording industry as purveyors of melodic acoustic manipulation and heavy electronic synths, to create an original sound for their game that would transcend a traditional orchestral palette for a more unconventional and experimental soundtrack specific to the individual artistic vision for Massive Chalice.

“The game doesn’t rely on standard fantasy tropes like elves, dwarves, or dragons and I knew that I wanted a unique soundtrack that would match the originality of the game,” explains Brad Muir, Project Lead for Massive Chalice. “We relied on the music to carry a lot of the emotional weight of the game, and Finishing Move really understood what we were going for. The score quickly became the core of the game’s emotional content for us as we developed the game.”

It is really intriguing to think of convention as a limiting factor for musicians and sound design. Not having those standard fantasy tropes allowed Finishing Moves room for experimentation, originality and I’d say success. The entier soundtrack is now on Soundcloud, and I’d encourage you to give it a listen!

The Massive Chalice Original Soundtrack will be released oniTunes, Amazon, Spotify, Google Play and Xbox Music.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.