Kissy Ghost Coming to Greenlight

Kissy Ghost Coming to Greenlight

I love it when I find a game that makes me initially go “what? but why” only to later realize how much fun it could be and how much I want to play it.

Kissy Ghost, the first game from Dog Dad Games, is premiering on Steam Greenlight today. Originally dreamed up during a game jam in October of last year (the theme of which was “spooky”. Go figure), the team of students and graduates from Columbia College Chicago  have turned the prototype created in just 36 hours into a fully fleshed out 4 player supernatural shindig, reinforcing their goals of non-violence, accessibility, cooperation and humor.

While I did initially utter (out loud mind you) “What the heck is this?”, Kissy Ghost‘s charms are hard to avoid. The combination of team cooperation and elements of random chance are a perfect formula for a good time.



Our game takes place within a perfectly ordinary home, until 4 elderly scholars of wiz-biz carelessly decide to mess around with some experimental magical materials, and something goes WRONG.

One of their friends got turned into a very affectionate ghost! The remaining corporeal humans are FRIGHTENED and CONFUSED (and maybe curious about what it is like to actually smooch a ghost? I mean, what would that even feel like?). Before any of them can act, the ghost lays their sweet spooky lips on a piece of furniture. With a single smooch, the furniture pops to life! It immediately starts trying to get friendly with the other wizards as they become startled and run away.

The wizards decide that the only way to rid themselves of this passionate nuisance is by taking it out on the ULTIMATE DATE to satisfy its LOVE of LOVE. To do this, they must search the house for as many items with synergistic affection-based properties to properly perform this banishing spell.



Kissy Ghost can be found on Steam Greenlight here.

We encourage you to check out the game’s website for more screenshots and details.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.