Kickstarter Watch: Vagante

Kickstarter Watch: Vagante

Classics never go out of style. A 2D, pixel based platformer based on adventuring in a dark fantasy world? Might not necessarily be breaking any molds, but that doesn’t mean that Vagante doesn’t look good. In fact the clear design works to its beneift. With copious gameplay footage, a clear vision and a downloadable demo, it is easy to see why the game is already 33% funded, having made $16,343 of its $50,000 goal with 16 days left in funding.

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. You on the other hand, know you’re different, and something draws you to these caverns. Undeterred by the potential danger, you set out by caravan to investigate…

Vagante is also actively updating the game as their Kickstarter Campaign progresses, having put out a Multiplayer demo just a little while ago.

When we first introduced local cooperative multiplayer in the last alpha revision, the response had been overwhelmingly positive. But from the feedback we received, we realized that players wanted to be able to play with their friends online. So after some deliberation we made a decision, and we’re excited to announce online multiplayer is coming to Vagante! Enjoy adventuring with your friends online, and work together to tackle the many challenges in the game.

While local multiplayer is currently available in the demo, we still have many changes and improvements we want to make. We’re actively exploring new actions, skills, and items that work well in cooperative multiplayer. In addition, we’ll be adding new class skins to differentiate players from each other. We’ll also be continuing to balance the game, to make sure it’s just as challenging with four people as it is with one.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.