Part of the reason I’m so about indie games is because of the passion you can see in them. These are games built by people with a vision, not by people in a division, and the heart, blood, sweat and tears that is poured into them is inspiring.
Speaking of hearts and blood, let’s talk about an indie ultra-violent fighting game currently on Kickstarter! Super Combat Fighter will probably remind you of Mortal Kombat games you played in an arcade if you’re old enough, and that’s intentional. It’s equal part homage and satire, love letter and critique, and the clear passion being poured into this game is inspiring.
Super Combat Fighter is an over-the-top, content packed, amalgamation of every digitized 2D fighting game from the 90’s and more. Bringing back and featuring digitized fighters, loud announcers, classic 2D gameplay, ridiculous mods, cheat codes, easter eggs, and plenty of C-C-C-C-COMBOS – it will engage both the nostalgia within, and any modern gamer wanting to give their friends a legendary beatdown!
Classic 2D Art Style (with time saving “green screen capture” technology)? Check. Over the top action violence? Check. Ridiculous fighters, stages and announcers? Check. Super Combat Fighter has pretty much everything you’d want in homage to the golden years of arcade fighting games. The controls look tight, but at the same time the game isn’t taking itself too seriously to leave out silly cheat codes and things like giant mode.
So, what’s the story behind this projects creation? Well, lucky for you asking this questions, there’s a totally 100% truthful video record of the game’s development history:
As of this point, Super Combat Fighter has raised $11,643 of it’s modest $35,000 goal. There’s 10 days to go in its crowdfunding campaign, which ends on October 13th.
If you interested in learning about the stretch goals or backer rewards, then don’t hesitate to head over to the Kickstarter Campaign page for Super Combat Fighter.
*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 10/2/18. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*