I think that, despite all the possible pain and hurdles that solo game development can bring (video example), if there’s one major benefits to developing a game on your own, it’s clarity of vision. The more/fingers/minds/voices involved in a creative process, the more that original mission is likely to get muddled, changed, or compromised. Sometimes, this is a good thing. However, every once in a while, there comes along a project with such clarity of vision and clear goals in what it wants to be as a game that I can’t help but be blown away.
Omno is a single player adventure that will take you through lush forests, across a sun blasted desert, over a frigid tundra, and where the power of a lost civilization will even carry you to the clouds. On the way you will meet strange creatures, encounter many surprises and maybe make a friend.
Omno is being created by solo indie dev Jonas Manke, and you can tell that Jonas is pouring a ton of heart and soul into this project. The art, music, and gameplay, even at this early stage are practically crying out with love for formative action adventure games. I get major nostalgic twangs of my time playing the Zelda games as a kid on my friends N64 growing up while watching the trailer for Omno, and I’m filled with the same optimistic and adventurous feeling I was back then: there’s a wide world out there to be explored, so let’s get to it!
On top of that, Omno’s level of artistic and mechanical polish even at this pre-alpha stage is incredibly impressive. The games art style is simple, but also colorful and expressive thanks to some fantastic animation work. The environments are varied and looks to have their own distinct types of challenges. The game’s mechanics revolve around using your staff in a whole host of different ways, from a power conduit, to a “grapple”, to a presumably magic-powered hover-board. The variety alone would be impressive, but from the look of early gameplay footage, these mechanics are simple to understand, easy to use and form an integral part in solving the many environmental puzzle scattered throughout the world.
I’m not sure I could ask for more from a game to be frank.
Omno has already surpassed it’s initial funding goal of €32,000, raising €42,377.22 at time of publication, with 22 days to go. Just because it’s already met it’s initial funding doesn’t mean there’s not room for more support: Omno has already unlocked the first stretch goal, and is now working on the Puzzle Plus goal, which will add at least two new puzzle to each of the game’s biomes.
If you’re interested in supporting Omno’s development, head on over to the Kickstater page.
*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 11/12/18. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*