I first met Trevor Sticker at the Boston Festival of Indie Games four years ago, where he was showing of his game Jungle Rumble. Since then, we’ve kept in touch, and last year Trevor ended up talking to me about a project he was starting to work on involving kids, video games and therapy. I was intrigued, but details were sparse.
Since then, Mightier has grown, been studied and developed into a powerful to to help kids and their parents deal with stress, anxiety and emotions. It’s a true example of games being leveraged for good, backed up by clinical trials and science. It may not be the typical kind of independent video game development we cover on IndieHangover, but it’s to interesting not to shine a light on.
I sat down with Trevor to talk about his role in co-founding Mightier, the history of the program, how it works, and how it’s changed, as well as how Trevor’s background as an indie game developer and how that meshed and melded with this project.
Our thanks to Trevor for taking the time to talk with us about Mightier and share his story.
If you’d like to learn more about Mightier, please visit the main website.
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!