Unturned is one of those game’s my gaming crew always ends up coming back to. We’ll crack a few adult beverages, divide up into teams and pick a map, scavenging the zombie-filled shores of PEI or ruined city of Berlin, gathering what supplies we can in a small amount f time before it’s time for a brutal death match.
Unturned is one of those “make your own fun” kind of game’s and the community reflects that: what started out as a survival simulator in the vein of Day Z has blossomed into a playground for modders looking to make their own version of the game, be it a world full of new and impressive structures, vehicles and weapons, or a battle royale clone of PUBG with more colorful graphics.
We had the chance to talk with developer Nelson Sexton about Unturned’s unique style, how it’s changed over time, and what the impending 4.0 release might entail. We also discuss how Nelson got into making indie games and some of his inspirations.
Our thanks to Nelson for taking the time to talk with us and share his story.