Interview: Kyle Seeley on Emily is Away Too

Interview: Kyle Seeley on Emily is Away Too

It’s always incredibly cool to see an independent game developer take a classic genre of game, change or perfectly execute one aspect, and create an experience that’s entirely unique. Emily is Away Too is a branching narrative game, but so successfully creates an atmosphere of being engrossed in an early 2000’s Instant Messenger, that it’s shockingly easy to get immersed in the story and in the characters presented there.

We had the opportunity to talk with Emily Is Away’s developer Kyle Seeley about the nostalgic lens he’s used in Emily is Away Too, why he’s created a spiritual successor, and what got him into independent game development.



Our thanks to Kyle for taking the time to talk with us, share his story, and (suprise!) give us the opportunity to play Emily Is Away Too in an early state and share it with our followers!



I really cannot stress how amazingly nostalgic Emily is Away Too is. The ambient computer sounds, interface and imagery all create this pseudo-time capsule of the heyday of instant messenger use. Sure, it’s EOL Instant Messenger and YooTube, but it feels just like you’ve been transported back to 2006.

That sense of immersion is incredibly effective in getting you connected to the story you are part of. If i was conversing with Emily and Evelyn outside of this nostalgic setting, I’m not sure I’d be quite so invested in the story. But I was. While I have played only a small snippet of Emily Is Away Too, I’m incredibly eager to see how the relationships with these characters develop and change, and how this story plays out.

It’s also worth noting the Kyle has done an incredible job expanding the game to encompasses more than just the chat window  by providing links to songs and social media platforms (mind you, all fake versions hosted on his own web server). It’s just one more element to immerse you in this period of time this game is recreating.

Emily Is Away Too’s Steam Page is now online , and the game is expected to release in May of 2017. If you are eager to learn a bit more about the game, head there and wishlist the game if you’re interested in getting immersed in this form of storytelling as well.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.