Since first hearing about the game in our interview with Mark Mayers, the idea of Eastshade has enchanted me. Part of the reason I love indie games and the indie development community is that games that would never be funded by a AAA developer are given a chance to grow and flourish. I can’t imagine Ubisoft or EA would ever back a fantasy game about being a painter, and I couldn’t be happier about that.
Announced last week, we are getting our first look into the world of Eastshade with Leaving Lyndow. It’s a world that Danny Weinbaum and Eastshade Studio have been working on for nearly three years now, and it shows. The environments are rich and beautiful and the hints of a larger world we’ve seen so far leave me hungry for exploration. I was eager to learn more about their inspiration and how this team is going about bring them to life.
We reached out to Danny in the hopes of picking his brain about both Leaving Lyndow and Eastshade, what the studio is trying to accomplish with the smaller Leaving Lyndow experience, why Eastshade focuses on painting, and what drew him to independent game development.
Our thanks to Danny for talking to us and sharing is experience and story.
Eastshade is still in development. More information about the game can be found here.
We publish a new Indie Dev Interview every week, so make sure to subscribe to our YouTube channel to be notified when the video goes live. You an also check out our older Indie Dev Interviews, and please, comment, like and share if you find them interesting!