DayZ: What We Know About Cooking

DayZ: What We Know About Cooking

I’ve got a bit of a tradition in video games: I’m a foodie in real life, and I tend to extend that into the digital avatars I create and focus on cooking as much as is possible. Since I saw my first Cooking Pot in DayZ, I knew that it would be my goal to wander the land of Chenarus as a Master Chef turned Zombie Apocalypse Survivor.

With Update .37, which we may see moving to stable servers as soon as tomorrow,  we will see some significant aspects of the DayZ cooking system make their way into the Stable Servers. Here’s what we know so far:

Work started on the Cooking System proper on March 4th, and was detailed in the DayZ Dev Blog:

This week we started on a cooking system. Heavily inspired by the outstanding cooking system in Project Zomboid, this will be part of a wider push in March to focus on Survival aspects of the game in general. You will turn your cooking device on (fireplace/stove) and then place the items in it.

The items will slowly heat up, and when at the required heat for the required period of time, they will become “cooked” and/or turn into something else (such as soup). Items can become overcooked, and items can also become cold via some process (this will be looked at later).

We’re very excited by the possibilities for this system.

This, is an incredibly cool addition that I never expected to see. No doubt this will work its way into the idea of body heat as well, in addition to burns no doubt. I’d also really like to see this work into the idea of sickness and disease: Raw Chicken could be more dangerous than hordes of zombies by the end of things.

In the most recent Dev Blog, my ideas of opening the Tabula Rasa, a tavern at the end of the world, moved one step closer to reality…

Survival Cooking

Progress continued with the development of several different kinds of fireplaces, and has moved onto creating assets for constructible ovens. These items will be persistent in the world, allowing the player to cook many things. The temperature system developed in the engine has been refined to have correct return from hot or cold to ambient temperature.

World persistence is one thing that I am desperate for in DayZ. I don’t mind the glitches, the bugs, or the promise of more items down the road. The thing that I really feel that i need to keep me involved in the alpha at this point is some sense of persistence in the world…even if it’s just a broken down stove.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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