ZtoZ Kickstarter Launch and Review

ZtoZ Kickstarter Launch and Review
Last night The Walking Dead returned, and today, ZtoZ’s Kickstarter campaign launched. It is a good time to be a zombie fan.
ZtoZ, whose Kickstarter began today, is a party game created by Peter Newland, who also created Wizard Dodgeball and is the head of Mind the Gap Studios.  The premise of ZtoZ is straight forward:

In ZtoZ, players are trying to survive a night sitting around a table surrounded by a horde of zombies. To accomplish this goal, they need to do their best zombie impersonations while reading a card and making eye contact with another player at the table. The catch is that zombies have no sense of humor so any player caught laughing, smiling, etc is obviously not a zombie and is infected/eaten by the horde and joins them around the table.
But, being a zombie isn’t too bad. You get to spend the rest of the game “helping” by making zombie noises, participating in the human face-offs by mimicking the reader or just being silly in the background, and, once each round, the zombie horde gets to pick targets at the table for an additional face-off.
The last player at the table wins.
card samples

Go On. Say them like you’re a Zombie. Do it….

Having played ZtoZ with a group of friends, I can say, unabashedly, that it is great fun. The words are bizarre enough that they’ll catch you off guard and it’s a straight forward enough game that people can catch on quickly. After a couple of drinks (alcoholic or otherwise), the rounds get quicker (as people start having trouble keeping a straight face), but the laughs are even more easy to find. The only requirement is that you do really need a horde of people to properly play ZtoZ: with less than 6 or 7 people, things just don’t get ridiculous enough and their aren’t enough people to make that big of an impact as zombies. If you can get together that many people, ZtoZ will be an easy evening of entertainment and fun.

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.