Xbox One: Publishers Cut in On the Resell Action

Xbox One: Publishers Cut in On the Resell Action
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One of the biggest concerns going into the new era of consoles was the state of used games. Personally I’m a used game junkie as it allows me to play a lot of the games that I can’t  afford when they are first released. The complaint about used games has always been that it cuts the publisher and developers out of the additional sales, and thus the additional revenue. The new system that will be implemented as part of the Xbox One hopes to alleviate these concerns, but the system is a little conveluted.

“A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.

“The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.

“The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.”1

Umm…yea. While there are massive concerns with the “always on” nature of the new Xbox this system should provide a way to appease developers, and if the profit cut isn’t too great, the game resellers as well. Sony has stated that the PS4 will be able to play used games, but there has been no mention yet of this kind of reseller integration at this time. You can read further information here. Do you think this will be enough to satisfy the end consumer and retail resellers? Let us know in the comments. 

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