Unplugged: Slap .45 Kickstarter

Unplugged: Slap .45 Kickstarter

Just a mere 4 days ago, the Kickstarter for Slap .45 went live. Asking for a very reasonable and oddly specific $18,850, the game quickly met its funding goals and with 26 days left, the team at Gnarwhal Studios has already raised $49,377. there’s no doubt as to why: The game is phenomenal (I played it at PAXEast2014 and loved it. I discuss the game here), and it is coming from a team that designed Humans vs. Zombies, that includes Max Temkin of Cards Against Humanity fame. You can’t argue with that pedigree.

Yet, there is something odd about this Kickstarter that is worth noting. There are (currently) no stretch goals. There is (currently) only one backer level, for the base game and shipping. And yet the campaign has far surpassed it’s own funding goal, in less than a week. This is an example of the evolution of crowd funding and the growth of independent funding through this form: Once you are established in the community, known, and proven, you don’t necessarily need gimmicks, hand-outs or plush additions to your product to get it to sell. Once you’ve proven yourself, reputation reigns. Of course, this sentiment largely goes without saying, but it is interesting never-the-less to see it in action.

Slap .45 is a simple slap game that captures the feeling of a classic Western shootout.

Each player chooses a unique gang with a special power and attempts to outwit and outslap their opponents. Guns and events are dealt from a central deck, and players must position themselves strategically and use their powers to survive until the final duel.

…Starting with the first player and moving clockwise around the table, everyone takes a turn flipping over the top card in the deck, and then all players react to the card that’s been revealed. Players may react on a turn until the revealed card is slapped or a player takes damage.

A player revealing a card and everyone reacting to it is a turn. One full revolution around the table after everyone has taken a turn is a round. The game ends when only one gang is left standing, and usually takes about a dozen rounds.

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.