Cartography initially grabbed my attention not because of the gameplay, but by how gosh-darn classy it looks. With wood tones, subtle colors, and a quite simplicity to it’s visual design, Cartography is a gorgeous game, and I may have even backed the game just to have it on my shelf to be able to point at and say “Look how pretty that is!”
However, once I finally got over the design of Cartography and starter looking at the gameplay, I was impressed. It’s got very straightforward rules, but the random element of the tile placement, and the fact that you play while the board is being built adds a level of strategy and a need to think a few turns ahead. This also adds major replay value to the game, which will only add to its longevity.
Imagine a game where creativity really matters, where you craft a unique new landscape with every choice you make. Contemplate strategic possibilities and challenge opponents in a battle of wits.
Cartography builds on the ancient territory claiming game “Go” by adding a map-making mechanic. The map is made up of interlocking triangular tiles, with walls that divide the map, allowing territory to be defended or captured. Players create and claim territory, and capture opponents, in an effort to control the map. The map changes as you play so you must keep your wits about you. Strategy is key and chance doesn’t determine the winner. Cartography is easy to learn and challenging to master!
The design behind Cartography has clearly been thought out and tested. It shows in the campaign, and in the campaign’s success.
The Cartography campaign has been amazing so far. It’s been really great to see so many people excited about a map themed Go variant. The backers have destroyed our goal. We are completely funded and are blowing past the stretch goals faster than I can push them out! I hope you get a chance to see the premium all wood edition. It’s really beautiful.
– Jon Adams, Creator of Cartography
Cartography has 6 day left in its Kickstarter campaign, and has raised $22,793 at the time of writing, well beyond it’s initial goal of $15,000. It is still a little ways of from its next and final Stretch Goal, which would make the game even more beautiful! If you’d like to fund the game, please head to the Kickstarter Page.
*Disclaimer: The Author has backed the game discussed in this rearticle on Kickstarter as of November 7th, 2014. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*