Indies And The Online Multiplayer Debate

Indies And The Online Multiplayer Debate

“… but does it have online multiplayer?”

It’s a question that most developers will have to answer in just about every interaction of describing their game. It’ll be in just about every comment thread, it’ll be mentioned in just about every review, gamers will believe it’s “standard”, and you’ll get tired of debating it before you even decide what to name the game. In an effort to fuel the debate a bit more, and to inject it a bit with good old fashioned insight and reason, here’s a selection of some of our favorite articles and post-mortem-esque blog rants about the inclusion of online multiplayer.

Be prepared for a variety of views, fisticuffs, and interesting takes on online multiplayer gaming in the world of indie development.

 

Indie Advice: why you probably shouldn’t make a multiplayer

Dan Marshall / @danthat / Size Five Games

In his blog post, Dan Marshall recounts his experiences with Gun Monkeys and touches on several key things to keep in mind before you start down the path. From buying advertising to designing for empty servers, it’s an interesting read on how Size Five Games navigated their way through a post-launch multiplayer landscape.

 

The ups and downs of doing online multiplayer as an indie

Mike Rose@RaveofRavendale / Gamasutra

Gamasutra contributor Mike Rose interviews The Woodrows of Chompy Chomp Chomp and Dan Marshall of Gun Monkeys about their findings in the realm of indie multiplayer games. In this article, you get both sides of the coin as one development ground decides it was worth the development time to show off what they’re capable of doing… while the other decides to keep their distance from multiplayer in the future.

 

Kerbal Space Program’s next big dev challenge: Adding multiplayer

Mike Rose / @RaveofRavendale / Gamasutra

Another exclusive interview with Mike Rose at the helm, as he interviews Felipe Falanghe of Kerbal Space Program to find out why they decided to add multiplayer nearly a year after the title debut on Steam. The KPS crew had an interesting view on why multiplayer was an important addition to the game, one that wasn’t solely based on competitive gameplay, but more around understanding the game. It’s an excellent view of how multiplayer can help others simply get into and understand a game, rather than the usual co-op or competitive scenarios.

 

 

 

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