I’ve gone on at length about how The Final Station surprised me. It’s a much darker and more serious game than tinyBuild’s other titles, and I think that caught me off guard. Yet, The Final Station remains one of the most tense games I’ve played in years, and does a superb job of balancing personal survival against group survival, and dropping you into an apocalyptic world with a very clear goal and a very unclear context.
Yesterday, tinyBuild announced that The Final Station would be arriving on PC, Xbox and PS4 on August 30th, along with talking a bit more at length about the gameplay:
The first part of the game is exploring abandoned stations where you loot, rescue survivors, and encounter enemies. Let’s talk about that. You start off with a pistol and a melee attack. The melee is useful for taking out single enemies, but you will need the pistol for taking out fast-runners, armored enemies, and I won’t spoil the rest.
The goal in each Abandoned Station is to find as much loot as you can, rescue all of the survivors, and make it back in one piece. Usually your train will dock at the station and get locked with a passcode. This passcode can be found somewhere at the station. And don’t worry, there are no escort missions for survivors — they make their own way back to the train.
Between Abandoned Stations, you need to ensure your train is operational and your survivors are well taken care of. With the loot that you gathered you can craft ammo and medkits, so it’s a good idea to explore stations.
The game itself consists of five chapters. In-between chapters you visit inhabited stations where you can upgrade your gear and get more of the story.