Our interview with bignic, talking about the release of DOMINA, it’s inspiration, how it handles player interaction with the AI in game, and bignic’s history as a developer and artist.
Posts Tagged: Interview
Our interview with Takorn Sueksagan, one of the lead developers at Mystery Egg Games. We discuss GUNGUNGUN’s history, how the team made the gunplay feel so good, and his background as an independent game developer.
Our interview with Donald Campbell, director of The Mind’s Eclipse, a striking sci-fi visual novel. We talk about the history behind the game’s aesthetic, the challenges of making a visual novel, and his history as a game developer.
Our interview with developer Hannah Keane of Cosy Goat, where we ask about where the idea for Seasteader came from, some of the challenges they encountered, and what drew them to independent game development.
With the Kickstarter for Volume 2 underway, We take a look at Indie G Zine Volume 1, and asked creator Julian Quijano a few questions about the project.
Odyssey is a puzzle game combining narrative storytelling, gaming, and science education. We looked at the Early Access version and interviewed co-creators Vivek Kaul and Omkar Deshpande.
Our Interview with Kyle Seeley about the nostalgic lens he’s used in Emily is Away Too, why he’s created a spritiual successor, and what got him into independant game development. Also: Gameplay Video!
Our interview with Bryan Gale, the mind behind Induction, a time-traveling puzzle game about cubes. We discuss where the inspiration for this game came from, the game’s internal logic, and Bryan’s journey in game development.