Interview: bignic on DOMINA

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Our interview with bignic, talking about the release of DOMINA, it’s inspiration, how it handles player interaction with the AI in game, and bignic’s history as a developer and artist.

Interview: Hannah Keane of Cosy Goat

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Our interview with developer Hannah Keane of Cosy Goat, where we ask about where the idea for Seasteader came from, some of the challenges they encountered, and what drew them to independent game development.

Interview: Bryan Gale on Induction

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Our interview with Bryan Gale, the mind behind Induction, a time-traveling puzzle game about cubes. We discuss where the inspiration for this game came from, the game’s internal logic, and Bryan’s journey in game development.