Our interview with Adam Frye and Chris Perry of Midnight Mastodons. They’re the minds behind Rocket Core, a nostalgic arena platformer. We talk about what drove them to make such a nostalgic game, the challenges they faced, and what got them into indie game development.
Posts Tagged: Interview
Our interview with Jon Remedios where we talk about the mechanics of Shoot Shoot Mega Pack, how they foster player interaction, and some of the ideas that didn’t make the cut to the final version.
Our interview with Elliott Bynum of Swizzle LLC about his game Mr Donovan. We talk about what inspired him to make a SOBO(Single-Player Online Battle Open World), his inspirations and his experience as a solo indie developer.
Schlocks is a Wario Ware style game that just released on Early Access on Steam. We had the chance to talk with developer Patrick Ryan about what attracted him to working in VR, the challenges he encountered in making a party game in this medium, and what the appeal of 1950’s department stores was.
Our interview with Ogre Head Studio’s Zain Fahadh ahead of the release of Asura. We ask him about the game’s inception, it’s unique take of procedural advancement, and the Indian indie game development scene.
Our interview with Ditto, Joar & Martin, who are the team behind GoNNER. We talk about GoNNER’s unique style and sound design, what brought them together as a team and story of Sally the Space Whale.
Our interview with bignic, talking about the release of DOMINA, it’s inspiration, how it handles player interaction with the AI in game, and bignic’s history as a developer and artist.
Our interview with Takorn Sueksagan, one of the lead developers at Mystery Egg Games. We discuss GUNGUNGUN’s history, how the team made the gunplay feel so good, and his background as an independent game developer.