Starbound Patch Notes: Enraged Koala Brings (mild) Issues

Starbound Patch Notes: Enraged Koala Brings (mild) Issues

A new patch made its way to Starbound yesterday, and is going by the name “Enraged Koala“. The patch came out in two waves, adding in some Valentine’s Day Seasonal item, a new microphone instrument, and a host of other small issues.

Unfortunately, there have been a few issues. Beds and Chairs were broken. Containers mysteriously went missing from the world. Ship became useless chunks of floating space debris.  Today, the team at Starbound pushed out this news alert:

WARNING: If you have not yet started playing, please make a backup of your ship file, which is located in your steam folder/player/*.shipworld and backups of your world files located in your steam folder/universe/*.world

CLARIFICATION: We’ve already pushed a partial fix for this issue that ought to prevent more containers from being erased.  Please let us know if this is not the case.

A few hours ago, we pushed a second hotfix to Enraged Koala to fix an issue with seats and beds not being interactive. It worked fine in our limited test cases, but we quickly discovered after pushing from community feedback that it was deleting containers from some preexisting worlds.  Some of these were things like the shiplocker and fuelhatch which cannot be legitimately obtained in the game, rendering that ship unplayable.

The only fix for this issue right now is to remove your shipworld and allow the game to regenerate them, or restore from backup if you have one.  You will lose the contents of your ship if you do not have a backup.

We are all deeply sorry for the lost data, and will work hard in the future to prevent issues like this from occurring.

For those interested, here’s a quick technical write up on why this happened.

First and foremost, Starbound is in beta; if you were not expecting something like this at some point, you haven’t been paying attention. Things like this will happen during testing, and the Starbound team have already offered up a workaround and have a fix in the works and on the way. We can’t, as early backers, really ask for anything more. While I think the majority of people understand this, I also think there is a sizeable, vocal, minority that fail to grasp that Beta and Alpha games aren’t complete, and that you will loose your characters and your advancement from time to time. Starbound is actually a rare case where the development team is actively trying to preserve characters, ships and worlds for the players by any means necessary

Here are the full patch notes for Enraged Koala:

Roses are red
The dirt on Alpha Tau Aur 5472 IV is blue
This update is a bit late for Valentine’s Day
This update will allow us to add new biomes and make changes to worlds without the possibility of the player losing their world. There will likely be one more world wipe sometime in the future when we finalize the universe layout. This won’t include a character/ship wipe, though, and you can still back up your worlds.
A ton of work has gone into our patching system. After this update, we’ll be able to push content updates as and when they’re completed, rather than waiting for big engine updates to be completed. Updates after this patch will come at a near daily rate.
Additional goodies:

-Valentine’s Day items including swords, costumes, decorations, bow, etc
-Engine feature, tech can now be granted by armors
-Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file- check here for a tutorial)
-Server stability fixes for servers with many players
-New death animations
-Engine feature, all objects are now scriptable and interactive
-More Avian weaponry
-Projectile changes
-Dogs can now be captured (lots more pets coming soon)
-A bunch of new items and smaller pieces of content
-New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!
-Bug where warping to magma/volcano biomes caused crashing was fixed.


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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.