Starbound Beta Update: Indignant Koala

Starbound Beta Update: Indignant Koala

Starbound’s first major Beta update rolled out today, and brings with it a whole host of changes. Chief among these is a rebalancing of damage, which Chucklefish Developer Tiy detailed in a December 7 preview:

Currently the damage system in Starbound is built around an armor penetration system. This system was put in place to account for the 100 planet levels, 100 monster levels and so on.  Whilst the system works it leads to a difficulty curve that can be confusing to navigate as well as stats that are a little more difficult to understand. (A weapon that does 40 damage, only does 40 damage to a monster of the same level as the weapon. Otherwise as the distance between armor penetration/armor level grows the damage increases/decreases.)

It’s hard to know exactly how much damage your weapon will do to any given monster and it’s difficult to know which of two weapons is the most effective.

While this is no doubt the first of many updates in the beta lifetime of Starbound, it encouraging to see the developers at Chucklefish being so open and forthcoming with the players, detailing their thought process and where they’d like to go moving forward. Here are the full Update Patch Notes;

Changelog for v. Indignant Koala  12/11/2013

There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!
– Uranium, plutonium and solarium now work as fuels

– You can now REALLY craft a grappling hook
– Boss balance has been tightened even more
– Platinum armor is now unlocked on tier 5
– You can now ‘recapture’ pets
– Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
– Monster projectiles across the board better balanced
– Shields better balanced
– Early armors better balanced
– Melee weapons better balanced
– Ores better balanced
-AI improvements
– you can now craft lanterns (similar to sixxes’ lantern mod!)
– you can now craft a new back armor to help light caves
– fixed the bubble gun crashing on mouse over
– improve grass ( Suggestion by Dracyoshi)
– You are now invincible on your ship (this requires a new character)
– You need to be hit a lot harder to get knocked back
– some UI updates
– Drills now destroy 3×3 blocks
– nerf fall damage
– You can now turn 10 unrefined wood into coal in the furnace
– New “melting” status effect on lava makes lava super dangerous (watch out)
– Other misc changes
As always, more coming your way soon!
To keep up witht he continued progress of Starbound, come back to Indie Hangover!

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.