Starbound Beta Update: Angry Koala

Starbound Beta Update: Angry Koala

Another update has made it into Starbound, and Chucklefish’s continued attention to its players, the future, and numerous bug fixes. Plus, Christmas stuff! Read on for the full Patch Notes for Angry Koala:

Changelog for v. Angry Koala 

A ton of new content in this update. We’ve added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.

Worlds/quests/ships were wiped this update, characters were not.


– Added skyrails based on Apjjms mod!
– Added a brand new weather system, moddable weather/new environment effects
– Hydrophobic objects are destroyed by all liquids
– Trees can now be planted
– Critical items stay on the ground longer
– Some new monster behaviours
– You must now be orbiting a planet to set it as your home
– Free teleportation to home planet from ships teleporter
– add acid rain, meteor showers, water collecting during storms and more
– made species mods easier to combine with one another
– add support for keysignature and keysignature changes for the abc system
– Disable speedlimit for default projectiles to fix inaccurate bullets
– New craftable turrets based on Healthire‘s mod
– You can now land on asteroid fields, based on hints mod
– Tech now has descriptive instructions
– Tons of Christmas stuff!!
– Pos no longer 1 hit kill you
– You can no longer breath on moons or asteroid fields without the proper equipment
– Better fix fall damage
– New barren planets perfect for building
– Gravity now varies from planet to planet
– Some planet backgrounds improved
– Existing biomes can appear with different liquid types
– You can now craft racial flags, to show you’ve been to a planet
– NPCs will now switch to melee weapons up close
– More random encounters
– Pos can now be captured
– Wiring station can now be built to access to a ton of different wiring tools
– fixed mech legs
– tons of server improvements

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.