Spotlight: Parkasaurus

Spotlight: Parkasaurus

I have incredibly fond memories of playing Roller Coaster Tycoon growing up; managing park attendance, making money by charging people for using the bathroom, creating roller coasters that rocketed attendees off into the air before they crashed to the ground (outside the park of course). Good times…

While there are tons of management games in the same vein that have come out over the years, I haven’t really felt the same tug towards chaotic glee from them. That was until I ran across Parkasaurus‘ reveal trailer. Being made by the Indie Developers at WashBear Studio, Parkasaurus  presented me with what looks like the love child of Jurassic Park and Roller Coaster Tycoon:

 

 

Parkasaurus challenges the player to plan, design, and construct exhibits that maximize both their Dinos happiness and the park guests’ willingness to spend money! Starting with only a dream and an abandoned park the player will discover new technologies, new attractions, and a special bond with all their Dinos, all captured in stunningly beautiful modernised 3D flat design graphics. In Parkasaurus failure is a real possibility and money management is an absolute necessity.

What really surprises me about Parkasaurus is just how much there is to deal with. Of course, the basics are there: design a small park, display the basic dinos, hire employees, sell hot dogs, profit. This is classic park management and guest monetization, and that’d be enough to build any sim game on.

Parkasaurus is taking it a step further.

First, every dinosaur needs its own specially designed exhibit. The shape of the enclosure, type of terrain, types of plants, and even humidity will all effect the dinosaurs mood and temperament.

Why does this matter? Because if your dinosaurs are ill tempered, they’re likely to escape. If this happens, you’ll have to get your hands dirty yourself and go into the park in a FPS race to tranquilize the escaped dinos before they cause too much damage.

Little bit more visceral than simply removing a couple lengths from a rollercoaster ride…

There’s even more promised with Parkasaurus, from time traveling to pilfer dinosaur eggs for new attractions, to dealing with unexpected weather, or seasons of demanding attendees. All in all, there’s a lot of content promised, and I’m eager to give it a try and see what kind of Mesozoic mayhem I can unleash.

Parkasaurus is expect to be release in Spring of 2018 on Steam

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He’s particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.