Spotlight: JYDGE

Spotlight: JYDGE

10tons ltd have been pumping out games onto Steam Greenlight (no doubt in part fueled by the uncertainty of the programs future), and I’ve been pleasantly surprised to see that each one has it own unique spin on things; from Time Recoil’s time travel mechanics, to the wonderfully creepy aesthetics of Tesla vs. Lovecraft.

Now we have JYDGE, a slick, 80’s retro style top down shooter with a surprising amount of customization at its core.



JYDGE is a lawful but awful roguehate top-down shooter where you get to build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing companion drones to suit the tasks at hand.  Will you be stealthy and lurk in shadows? Or will you assault the evildoers head on? Maybe you’ll brutally rocket them to bits from a distance? Or perhaps bring your own squad of reckless companions to solve the scenarios?

You be the JYDGE!

The idea of playing as a merciless robot, laying down the law in a retro-futuristic city like a glorious mashup of Robocop and Judge Dredd, is beyond enticing. I’m a firm fan of  80’s action, so I personally cannot wait to experience this. Beyond the theme and aesthetic of the game though, there’s some really meaty customization at play.

In JYDGE, you’ll be able to customize both your character and your weapon. Want to employ stealth? You can. Want to be a rocket firing tank? Ok. Want to control a swarm of Jydge-bots to take out the criminal scum of the streets? You got it.

I love games that give you this kind of freedom to construct a play style that suits you. Additionally, this means that the game has enough freedom and openness to accommodate a little bit of experimentation, which I always love. Finding a combination of abilities and upgrades that feels good, even if it’s not the most efficient or powerful build, is always a great gaming moment.

JYDGE is currently on Steam Greenlight scheduled to be launched on Steam, Playstation 4 and Xbox One later this year


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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.