His email hooked me incredibly quickly with one bizarre description of the game: I Am Overburdened is the Joey of Roguelikes:
I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten…
Specifically, THIS Joey:
In I Am Overburdened, you play as a treasure hunter that does not get more powerful in the standard way. You don’t gain fighting skill by defeating orcs, nor do you learn more spells as you gain experience. No, in the world of I Am Overburdened, you get more powerful by hoarding.
In your dungeon delving, you’ll find hosts of ancient artifacts. If you equip these, you become stronger, sometimes in unexpected ways, and you may learn skills and gain special abilities. You’ll be able to fill your inventory, which has an impressive 20 slots, with more than 100 artifacts, from Flails of Failure to Unicorn Horns capable of dealing over 9000 damage in a strike .
Mechanically, I Am Overburdened is a turn based rogue-like with permanent death that feels like a combination of a puzzle game and an incremental game. There very little actual action that you need to perform as the adventure, you simply tell your character where to go and when to attack. All of the dungeons are procedurally generated, and are full of strange monsters and strategically placed potions, some unidentified. Each run is full of gambles and strategy, making you decided between safety and loot.
Another nice thing about I Am Overburdened is its short and sweet. You don’t have to devote a ton of time to each run, and since everything is procedurally generated and randomized, there not really a sense that you have to be progressing towards something, just the enjoyment of this mad, pun-filled experience.
Some will no doubt see this as a significant downside to the game: I Am Overburdened is not particularly lengthy (though it builds itself on replayability), its combat and mechanics do not have a lot of depth, and there is little sense of progression outside of discovering new monsters and artifacts to add to your compendium. However, there’s an undeniable charm to the gameplay formula; a bite-sized game of exploration, heavy on the humor, and just as likely to make you into an unstoppable demi-god as to screw you over completely.
One of our goals at IndieHangover is to really explore the development process behind indie games and the motivations, hurdles and triumph of the developers behind them. Lucky for us, Tamás has made that very easy to explore with a thorough video log (and an accompanying written version) showing how I Am Overburdened was made. It’s a fantastic look into the process of a solo indie developer, and if you’re at all interested, we’d encourage you to take a look.