Review: Megaton Rainfall by Pentadimensional Games

Review: Megaton Rainfall by Pentadimensional Games

I’ll admit, I’ve always felt a little jealous of the amazing powers superheroes get. Flight, invulnerability, super strength… Any one of those alone would be incredible, let alone the ridiculous combination of them all! Enter Megaton Rainfall, a game that lets you live out your dreams of being a superhero – in VR even if you’re on PS4!

However, in a world where you’re an invincible, flying superhero, the one thing you have to watch out for is collateral damage. Every missed shot can (and likely will!) kill innocents, and every moment of hesitation can lead to lives lost!

Title: Megaton Rainfall
Developer: Pentadimensional Games
Platform: PS4
Game Version: Final
Review Copy: Provided by the Developer
Interface: DualShock PS4 Controller
Available on PS4 (PSVR optional), Steam (Windows)

‘Megaton Rainfall’ is a first-person superhero game. A global alien invasion is taking place and you must face it – alone. Chase massive destruction devices at supersonic speeds around an Earth that’s as large as the real thing and populated with semi-procedurally generated cities.

Then finish off the alien devices with your lethal energy blasts. Just be careful to avoid human casualties! You are so powerful, you’ll leave a trail of collapsed buildings if you miss your targets!

Megaton Rainfall is one of the most unique games I’ve ever played. Tasked with protecting all of humanity from mysterious invaders, you’re quickly taught how to fly and fire projectiles from your hand before the invasion begins. More than any other game, this tutorial was both vital and entertaining – even without PSVR the game handles flight magnificently. Ascending into the air quickly makes skyscrapers look like faraway forests; a few moments more and those forests of skyscrapers turn into the more classic NASA views from outer space. Descent feels ridiculously fast from these heights, so fast in fact that if you weren’t an invincible Superman-esque being it would be frightening! Instead, flight somehow feels natural, even peaceful.

Because you’re an invincible, unstoppable superhero your life bar is actually based on casualties. Let an enemy bomb go off in the middle of a busy road? There go some casualties! Let a snake bust through some skyscrapers? Casualties galore! Miss a shot against that quick-moving enemy and YOU accidentally blew up a skyscraper? Oops, have some more casualties! While there’s never fear of getting hurt, the game maintains tense battles throughout the entire game by not only making you watch out for enemies (often numerous enemies at once) but also your own shots, and nothing feels worse than hearing screams of pain and fear from people when you miss a shot.

There are various types of enemies in the game, ranging from typical-looking UFOs to huge snakes that work their way through buildings. There are almost as many ways to harm the enemies as there are enemies themselves – some are invincible aside from shiny red buttons that need to be shot, others can be shot anywhere, and still others require special tactics like dashing into them or throwing their own bombs back at them with telekinesis. Of course, none of this is as simple as it sounds since you’re constantly flying around, waiting for the perfect shot so you don’t kill anyone by mistake. Some enemies are much sneaker as well, such as the one in the image above. Those suckers fly around in the air for a while, attach themselves to the side of a building and sit a good 10 seconds or so before they blow the whole building to bits and find a new place to rest. You’re shown an arrow for the general area they’re in, and if you’re quick you can even get them before they attach to a building, but once they do it becomes a hectic game of hide and seek!

What makes the actual fighting in the game great is that pretty much all of the enemies are like this, with their own unique ways to track and defeat. The downside, and one of the things that really extends gameplay, is trying to figure them all out. The game introduces new skills after each level and gives you a little tutorial with each, sure, but it never holds your hand outside of these instances. Instead, just like the main character is left to figure out his purpose and how to defeat these invaders, so too are you constantly puzzling things out and finding the best, fastest, safest way to take them down. This ends up rewarding you with lots of “aha!” moments, and as the levels go on your strategy is as important as your aim. Loss is all but guaranteed in the game, especially when there are enemies that can eradicate a city in one hit, but the game utilizes numerous checkpoints throughout each mission, load time is quick and you’re given some little tip that’s typically related to how you died. There were only a couple times I became irritated with the game: one was with an enemy that originally dropped two bombs and suddenly shifted to one of them being an insta-kill nuke that was barely bigger than the regular bomb (although I’ll admit that grabbing it telekinetically and rushing into the air, watching a huge explosion safely above the city is pretty darn epic!).

Megaton Rainfall is definitely the game I’m most excited to try in PSVR once I get a chance. Watching a YouTube video of someone’s PSVR experience was amazing, and it was clear the devs put even more effort into making flight feel real. Also, while there are only 9 or so missions, there’s also a Score Attack mode for some extra replayability, you can replay the game in hard difficulty and you can even try to complete levels without any human casualties (I wouldn’t have even believed it was possible if I didn’t watch videos of it happening!). Finally, and perhaps most amazingly of all, once you unlock an ability about halfway through the game you can fly through space at hyperspeed. This is even more amazing than flying around the Earth as you’re able to, say, fly into the sun or fly through outer space pretty much infinitely! Not only can you explore, you have an incentive – there are hidden “signs” throughout space that help fill in more of the game’s story.

If you have PSVR, this one is a no-brainer. Even if I haven’t been able to experience that myself, it’s clear the game is an excellent several hours of VR experience with some challenging, unique gameplay to go along with it. If you don’t have PSVR, it’s a little trickier to recommend – I ended up quitting with three out of the nine missions left as I just couldn’t get past some of the greater challenges, but the feeling of flying around and the constant fear of missing a shot or letting an enemy tear up the city was amazing. For the great handling of flight and the unique challenge of not wanting to kill innocent people, it’s an awesome experience. It’s definitely a game I won’t forget!

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