I don’t think that it’s that much of a revelation to admit that I am not a massive player of mobile games. The PC is definitely where my heart and history is, but late last year, I decided to look into a game which would change the may I looked at mobile games as a whole. Lonely Sun was a hard game, challenging in a way no other mobile game I had ever seen or played was. More than that, it had a special outlook and soul behind it that developer Nik Mihaylov of Rinikulous Games expanded on when we talked to him as part of our IndieDev Interview Series.
Now, Rinikulous Games is back with a new title: HYPER BEAM. It is just as hard as Lonely Sun, twice as fast, and just as ridiculously fun.
HYPER BEAM is a twin-stick action arcade game for iOS (iPhone only) that puts you right in the middle of a fight for survival. Control two players as one linked by an energy beam and you have to survive endless waves of enemies by dodging
The movement mechanics of HYPER BEAM are one of the major selling points of the game. Your thumbs control two circles which are connected by an energy beam, forming a line across the screen you can stretch and turn. This beam is capable of destroying enemies, and trust me when I say this, there are a lot of enemies to be destroyed.
There are more than 40 different types of enemies in HYPER BEAM hungry for your blood, and each one has its own unique mechanics and attacks. A huge part of succeeding in the game is learning which enemies do what, which to fight, and which to avoid (Luckily, there’s a fantastic in game enemy encyclopedia you can reference to refresh your memory). You don’t have a lot of health to rely on in HYPER BEAM; one hit to either endpoint will deactivate your beam momentarily on the first hit, and then end the game the second time you’re hit.
You’ve got one more trick up your sleeve though; the Hyper Beam. Once you charge this up, you’ll be able to enter Hyper Mode, making you much more dangerous. You’re still vulnerable, but your attacks will change, and I found it much easier to be a bit aggressive at that point. There’s a number of different types of Hyper Modes to unlock, some more useful than others, but all worth trying out.
Once you make it through a sector, you’ll unlock a save point, as well as additional abilities and cosmetics. If you make it through all five sectors, you’ll unlock an Infinity Sector, which is a much more difficult Endless Mode.
Seriously, it’s so much more difficult and moves much faster. You’ve been warned.
The movement mechanic of HYPER BEAM is a little unconventional for a mobile games, but I didn’t feel like it took that long to get used to. You’re not given much of a tutorial, or any tips, so i’ts a matter of trial and error for a little while, which may be a bit frustrating for some, particularly in so difficult a game.
My advice is to stick with it though; the reward is well worth it. Once you get comfortable with controlling things, your in for an addicting and challenging ride that will get your adrenaline pumping in a way most mobile games could only dream off.
I was pleased to also see that there was a little bit of life philosophy in HYPER BEAM. Nik has written a bit about the game’s meaning on the Rinikulous Games website that is well worth keeping in mind while playing the game:
HYPER BEAM could be viewed as yet another metaphor for life — a simplified version of life’s complicated nature, tribulations, and hurdles. Navigating, dodging, and fighting constant waves of multiple dangers and threats, planning and remembering what you’ve gone through, learning as you go… all these are meant to make you resilient, determined, and patient. The inevitable nature of failure gives you two choices: pick yourself up and try again, protecting the bond, or let the memory of your attempts fade away.
HYPER BEAM is available for free, though you’ll have limited number of plays before having to do some ad watching in the free version. For $2.99, you can purchase an Unlimited Plays version, and that honestly seem like a small price for such an improved experience.