INVERSUS has been one of the best multiplayer indie games to come out in recent years, and we’ve been astonished by just how much it’s grown and changed after each patch, adding new features and options that even some AAA multiplayer games haven’t included.
Wanting to follow up from our original interview, we had the opportunity to sit down an talk with Ryan Jucket about INVERSUS, how it’s grown and changed, and look at what worked well and what didn’t.
Our thanks to Ryan for taking the time to talk with us and letting us help share this story.
You can check out our older Indie Dev Interviews and Postmortems to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!