Playing Catch Up w/ Routine

Playing Catch Up w/ Routine

I’d be lying if I told you I handled horror games well. I don’t. I swear, I get far to stressed, and I don’t even scream, ut often just stare at the game with a wide-eyed terror etched upon my face. However, this doesn’t stop me form getting really excited about horror game, particularly indie ones. Horror games like Amnesia, Penumbra, and Outlast have been some of my favorite indie offerings, even if I play with the lights on and it takes me far too long to complete them due to frequent bouts of stress. So, it is no surprise that the scant information we have about Lunar Software’s Routine, a survival horror game set in an abandoned moon base with a distinct 80’s vibe. 

Routine first came up on our radar at Gamescon 2012 with the above trailer. Needless to say, people were intrigued by the concept of a Sci-fi survival horror game:

Routine is a first person horror exploration game set on an abandoned Moon base. Your job is to find enough data to uncover the truth behind the strange disappearance of everyone stationed on the Lunar Research Station.

– A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not!
– Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system… you must run, hide and survive the best you can against what lurks in the base.
– There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!

Routine was one of the first 10 games to be Greenlit on Steam on Septemebr 11th of 2012, which is a major boon to any indie game, as it will ensuring that the game will be available on Valve’s distribution juggernaut.

In Mid-December of 2012, a series of three Q&A videos were put out by the Lunar Software team, answering a TON of different things about Routine:

There’s a lot of information to digest over those three Q&A’s, but its a good look at the process, what Lunar Software has planned for the game, and puts a face on the team!

Lunar Software put out an update on the 25th of March in 2013 in the form of a quick written Q&A:

• Q: Where is the gameplay trailer? you said it would be done weeks ago!

• A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the surprise when playing it for the first time yourself and obviously we don’t want to show too little! The gameplay trailer just needs a few more tweaks and additions, hopefully it will be done shortly after GDC as our hands are a bit tied until then.

• Q: What will actually be shown in the gameplay trailer?

• A: The gameplay trailer will focus more on Atmosphere and exploration with a tiny bit of enemy interaction, most of the gameplay trailer will be based in the public sector as it is one of the more complete areas that we have.

• Q: Is the game really going to be released in April?!

• A: Most probably not, when we wrote that date it was based on a very cut down small project, but since then the game has really developed into something that resembles a more complete experience. Right now I don’t want to speculate on the release date but let’s just say that it is still set to release in 2013, Sorry guys!

• Q: Early Alpha Access on Steam?

• A: Short answer is no, having early beta/alpha access to Routine just doesn’t work in our opinion, first experience and play through is so important!

• Q: Oculus Rift compatible?!

• A: We absolutely hope so! it just completely depends on whether UDK supports it or not!

An Alpha Gameplay trailer appeared on the 25th of July, 2013. To say that it didn’t both excite me and terrify me would be a gross falsehood:

After a long silence, the Lunar Software  team reached out from the inky blackness of space (a.k.a. Development) to deliver a status update in February of 2014;

It’s been a while since our last update and we just want to say that we are sorry for radio silence.

We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done on Routine. So we are just keeping our heads down and working as fast as we can to get Routine into your hands as soon as possible.

Routine Is coming along very well, we have made huge progress in almost all areas but there is still a good amount of work that needs to be done and until we are 100% clear on a release window we cannot give anyone an accurate date, sorry but we just don’t want to disappoint anyone by failing to meet a deadline or compromising on the quality to meet it, neither of those options are good.

And to answer a few questions that are still commonly asked:

• PS4/XBONE release of Routine?

A PS4 release is a small possibility after we release the PC version.

• Will there be controller support?

We are still working on controller support and will give you an update when we have made a decision on this.

• Make sure you have an FOV slider or your game is DOOMED!

FOV in a game like Routine is a bit more awkward as we have Full Body Awareness, for example if you turn up your FOV a bit too much you will actually see into your neck and out your arse. We need to be careful on what settings we allow so that we can avoid issues like that but yes we would like to have an FOV slider

(Our current FOV is roughly 97)

Thanks again for the overwhelming support and we are very sorry for how quiet we may get, but don’t worry, development is going great!

Which brings us to today. Routine is tentatively scheduled for a release on Steam and Linux in early 2014. As more information is revealed by the team, you can bet that it will make it’s way to the front page of IndieHangover.com.

Playing Catch Up is a re-occurring column that was inspired by those late night binges we game fanatics go through from time to time. I’ve gotten to the party late on a fair number of indie games, and every time a friend has sent me a link to some mind-blowing gameplay video, or I’ve stumbled across a Reddit thread about a game that really catches my attention, I’ve spent hours of that evening scouring the internet to make sure I am up to date. Now, we’ll do that for you, or at the very least put all the high points in one place so you don’t have spend quite as long searching!

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.