Playing Catch Up w/ Apotheon

Playing Catch Up w/ Apotheon

With it’s impending release tomorrow, Apotheon promise to offer an exciting adventure set in the world of ancient Greece. Having been in development by Alientrap Games for almost 4 years, there’s a lot of history behind this game and an interesting story to be told. So, before diving into the game tomorrow, le’ts take a look at where it cam from:

Apotheon was first announced and revealed by Alientrap as their new project on February 23rd of 2012. There were only a couple of screenshots and a brief description of the game at this point, but it was enough to start speculating and anticaipating what would be next.

Here are the first screenshots of Apotheon. We’ve been working on Apotheon since Capsized was released – it’s still early in development but we are making great progress and are beginning to playtest the game with friends and other developers.

Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.

Apotheon will have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way,  and online multiplayer battles with tactical bronze-age combat (spears and arrows!).

 

On July 12th of 2012, an update brought with is a couple new images, as well as the announcement of a Facebook page for Apotheon and two new members of the Development team;

We have two new team members also! Marios Aristopoulos will be writing the Apotheon soundtrack along with some sound effects – and Abe Hutton is helping with art and animations. Our focus right now is on polishing the game section we have now (about 20% of final game’s size) and experimenting with new gameplay mechanics. We will most likely release the first teaser videos and start a marketing effort in October, then start showing it off at any conventions we can find then.

Indeed , the first gameplay footage was released in October, and on October 8th of 2012, we got our first look at Apotheon in action with the very first trailer:

 

Apotheon was then shown at PAXEast 2013, where I happened to try an early build of the game. This was my first exposure to the game and when it originally popped on to my indie game radar.

 

Alientrap started a Tumblr for the game in late March of 2013, and followed up with a number of very interesting updates in May, including early looks at the Breakable physics and Hades’ Underworld.

Working on breakable physics bodies for the destroyable objects. There is some randomness applied to it so every body breaks differently. This also shows the physics debug mode

Working on the Hades underworld, specifically the Cocytus river, where the player rides a boat across while fighting off creatures. Right now figuring out the shadow hull of the boat (for the dynamic lighting), which is calculated based on the texture alike to physics. I am still tweaking the buoyancy physics of the boat, but if the player is sloppy he can actually capsize the boat and end up at the bottom of the river

At the end of 2013, on December 4th, pre-orders for Apotheon went live, and were accompanied by a new trailer.

    February of 2014 brought with an SFX demo, and show cased some very cool progress.

 

 

The end of April brought two big pieces of information: a reveal of the in-game world map, and the announcement that Apotheon would be releasing on PS4.

    Apotheon was at E3 in June of 2013, and was even played by Conan O’Brien!

 

We did not hear anything else until October, where we got a sneak peak at the games launch trailer, followed in November by the long awaited news that Apotheon would be releasing in January of 2015.

Sneak peak of Apotheon’s launch trailer A video posted by @lvermeulen on

 

The game was shown at the Playstation Experience in December.

 

Alientrap made sure those waiting for the release date new that game was coming soon in early January, and while they did not make the previously mentioned January 2015, they did finally announce the release date of February 3rd with the full launch trailer:

 

Apotheon will be available tomorrow on Steam. Our congratulations to Alientrap Games on a successful development process!

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.