Piasa Games on Game Design Documents

Piasa Games on Game Design Documents

Last week, Piasa Games published a very informative and interesting tumblr post on their ideas behind the creation of a Game Design Document.The idea of planning out, keeping records and charting the changes behind your game as it grow from it infancy is incredibly cool to me, a chronic color-coder, list maker and general Type A.

If you’re working on a large scale game, one of the most important things you can do is keep an organized GDD. (Especially when you’re working with a team!)  We come up with so many little ideas over drinks, group texts, and random notepad entries and it’s easy to let these thoughts slip through the cracks if there isn’t a proper place to store them.  We had e-mails dated back to 2010 to sort through when we started writing our GDD!

It is well worth a read for any game devs working with their own GDD’s, or to any gamers wanting to know a little bit more about how games come to be made!

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.