PAX Indie Spotlight: We Happy Few

PAX Indie Spotlight: We Happy Few

If there is one game, more than any other of the fantastic indie games we saw, that I am glad to have seen at PAX East 2015, it is We Happy Few. Being developed by Compulsion games, We Happy Few puts you in the shoes of a dissenter, one person in the ‘British’ dystopia of Wellington Wales who has refused to take there joy….for now.

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who don’t take kindly to people who don’t abide by their not-so-normal rules.

The game plays like a mix of Austin Powers, Amnesia, and Sir, You Are Being Hunted (if that makes any sense at all). You’ll have to hide in plain site as much as possible, not raising suspicious while you try to collect food, weapons and other items. Running or breaking into things will raise the suspicious of the other citizens around you, and can quickly lead to a mob chasing you through the streets.


The one truly genius thing about We Happy Few is the fact that it lets you cope out. Your poking about Wellington Wales because you haven’t taken Joy, the drug that everyone else is taking that makes them so happy and murderous on the drop of a needle. When the mob is screaming for blood you can go against your better judgement, forsake your morals and find a booth to take some Joy. The mob will be appeased ( “Oi, that chap just hadn’t taken his Joy for the day! Poor bugger, we must have given him a scare!”) , and you can continue your investigation.

However, you don’t want to abuse this option…. that’s all that I’m going to say….



No word as of yet as to what platforms We Happy Few will be coming to, or when to expect it, but you’ll be sure to find more information here when it becomes available.


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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.