PAX Indie Spotlight: Planet of the Eyes

PAX Indie Spotlight: Planet of the Eyes

Planet of the Eyes oozes nostalgia, in more ways than one. The game has a wonderful “Golden Age of Sci-Fi” kind of vibe, with bold colors and clean lines, evocative of pulp science fiction, Asimov and the like. As soon as you start playing the game however, you’ll be hit with memories of the great platformers of video games past. Planet of the Eye’s does not, however rely on this nostalgia. It simply uses it as the vehicle to attract you, and introduce you to the story of a lost little robot.

Planet of the Eyes is an action-puzzle platformer with a retro-sci-fi-inspired style and a mystery-driven story line. At the outset of the game, the player awakens as a nameless exploration robot aboard a crash-landed ship on an uncharted world. Driven by a strange urge to discover the source of a mysterious signal from the planet, the robot negotiates multiple dangers to uncover its source, as well as learn more about his history through the encoded messages of a surviving crew member. The fate of this crew member, the robot and the planet itself will hang in the balance as players contemplate an ultimate decision.

PlanetoftheEyes_RobotDeath
Planet of the Eyes plays incredibly well, and has amazing visuals, a haunting soundtrack and ambiance, and hilariously inventive robot deaths. Seriously, while playing the demo at PAX East, I spent a good five minutes just watching my robot get impaled over and over again by some golden spiky grass like things. Sure, it was terrible, but watching those golden spikes snake through the air carrying the mangled corpse of that little robot was a strange kind of entertaining.

PlanetoftheEyes_Scrapper
Planet of the Eyes was Greenlit on Steam in an impressive 4 days, and will be launching on PC and Mac in 2015.

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.