Tower of Guns was a superb combination of FPS, bullet hell and randomization that came together to make an absolutely fantastic game.

Reasonably, people wanted more.

MOTHERGUNSHIP takes this formula to a whole new level, adding in elements of choice and crafting to take an already solid gameplay concept and turn it into something even more wonderful.


Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

I won’t beat around the proverbial bush: If you like bullet hell games, and especially if you liked Tower of Guns, you’ll love MOTHERGUNSHIP. It’s the same formula that made Tower of Guns great, refined, added to and perfected.

The main addition to the game is the ability to craft your own weapons, which adds a personal touch to the game I really liked. MOTHERGUNSHIP uses a modular crafting system that lets you take guns, attachments, and connector pieces, cram them together in utterly stupid ways and come out with a screen full of guns and sights.

Basically you start with this:



…build this…



… and keep finding upgrades, guns and more until you end up with a behemoth not held down by anything as silly as balance or subtly: The more guns, the merrier!



MOTHERGUNSHIP feels superb, if slightly over the top. Movement and jumping is wonderfully precise, the gunplay feels oh so good, and the levels are an absolute chaotic and hectic blast to play through, fast paced and furious.

You can find more information about MOTHERGUNSHIP on the game’s Steam Page.  The game is currently still in development.

Want to learn more about the games we saw at PAX East 2017? Check out this page, which lists all the game’s we saw, and we will be updating with links to our coverage as we complete it

Have your say!

0 0
Written by
Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

1 Comment

Comments are now closed for this post.