Overland: Early Alpha Gameplay

Overland: Early Alpha Gameplay

 

Before this years GDC, i hadn’t actually heard of Finji’s Overland. The game has been in development since 2014, and showed its first playable demo at last years GDC, but we are getting a look at some thing much closer to the expected release date in 2016. I’m sprised I haven’t come across the game before, because it sounds rather compelling:

Overland is a 3D survival tactics game from the creator of Canabalt. In Overland, players guide an evolving cast of survivors on a road trip through a ruined continent. To survive the trip, players scavenge for fuel, weapons, and other supplies to help them keep moving and protect themselves from the strange, sound-sensitive creatures roaming the remains of North America.

Encounters in Overland are randomly generated. No two situations are ever the same. Players need to keep an eye out for dangerous surprises, unexpected outcomes, and hidden rewards. Should you save up fuel for that long detour up ahead? You can find solid upgrades there, but stockpiling gasoline is a risky maneuver. What do you do when there’s only one seat left in the vehicle? Do you take a healthy passenger with no particularly useful profession? Or do you try to save the wounded specialist? Maybe there’s a medkit at the next stop. Maybe there isn’t.

IGN sat down with Adam Saltsman and previewed fourteen minutes of gameplay, showcasing the games low poly aesthetic, the kinds of choices you’ll have to make, and the strange, mysterious creatures you’ll be running into. Give it a watch and you’ll quickly realize why it’s appeared on my list of games to watch.

 

 

 

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.