Lucas Arts Officially Closed

Lucas Arts Officially Closed
Notice: Trying to get property of non-object in /home/indie/public_html/wp-content/themes/cuckoo/single.php on line 66

Back in my day I played games like Monkey Quest, Sam and Max, and numerous Star Wars games. The games that the fine folks at Lucas Arts produced over the years helped me develop into the gamer that I am today. While there are many that share this same experience, sadly, there will not be any new kids who will make these kinds of memories.

In an announcement yesterday Lucas Arts will officially cease to make new games and will instead shift to being a licensing platform:

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,” LucasArts parent company LucasFilm said in a statement. “As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

Of course this also comes with the announcement that Star Wars: First Assault and Star Wars: 1313 have both been cancelled as well. While there have been rumors in the last few months that these games would be okay, this news puts all those rumors to rest.

We wish all those who have been affected by the layoffs the best of luck and thank you Lucas Arts for all the amazing and wonderful gaming experiences that you’ve given us over the years.

Have your say!

0 0
Written by
Founder of IndieHangover.com and made from 100% organic and free range pixels.

1 Comment

  1. [quote]we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games[/quote]

    You could read a lot into this statement.

    For the SW fan, this may mean less oversight when making SW games, which may be a good thing.

    Not developing games (letting smaller companies absorb all the initial risk) and just licensing might start to be a trend in the industry, and this may not a good thing.

Comments are now closed for this post.