Learn Unity in 8 Weeks with Playcrafting

Learn Unity in 8 Weeks with Playcrafting

Playcrafting is offering a rather exceptional class this summer in the Boston area we wanted to make sure we helped spread the word about. Starting in June, this 8 week class will teach you the ropes of Unity, see you making four different games and taking part in a course that’s seen proven results in the New York area…now in Boston!

This course will take you from beginner to intermediate by having you build three small games with the class and a fourth you create yourself with help from the instructor. Both Unity editor scripting and C# scripting are used thoroughout. Each session includes 30 minutes for troubleshooting and critiquing the current project. By the end of the class, you’ll be able build your game idea in Unity and export it to the platform of your choice.

The course will take place from June 12th to August 7th (except on July 4th, because fireworks and patriotism) in Boston (at an as of yet to be determined location), every Monday and Wednesday from 6:30pm to 9:00pm.

The cost of enrollment is $2000 per student, and payment plans are available,though a $500 deposit is required to secure a spot.

All that you’ll need other than your registration fee is a laptop with Unity installed (which you can find for free here!).

Here’s a breakdown of what you’ll be learning:

Week 1 – Coding & Game Design Intensive
Week 2 – Game Objects & Scripts
Week 3 – Input (Mouse, Keyboard, Joystick, Touch)
Week 4 – Particles, Physics, Collisions
Week 5 – Logic, Code, Animations
Week 6 – Importing Libraries, Plugins, The Asset Store
Week 7 – Final Project
Week 8 – Exporting to Platforms (Mobile, Desktop, console, etc)

…and what you’ll be making:

Project #1     Endless Runner (Game Objects, Engine Basics)
Project #2     Arcade Shooter (Game Physics, Particles, Input)
Project #3     3D Exploration Game (World Building, Puzzles/Logic)
Project #4     Final Game (All Concepts)

More information about this class and Playcrafting can be found here.

If you end up going, we’d love to hear about the experience and what you learned, so don’t hesitate to get in touch!

 

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.