I have a confession to make internet: I play bards. In D&D, in other RPGS, and in video games that let me, I enjoy playing the wise-cracking, sing-songing, jack-of-all-trades class that is The Bard. People say they’re useless, but I just respond with an impromptu song putting down on their inability to carry a tune in the face of danger.
The only reason I bring this up is to establish that I’ve got a soft-spot for musical adventurers, which is a great explanation of why Wandersong caught my eye. An Indie game being created by Greg Lobanov and currently on Kickstarter, Wandersong follows the adventures of The Bard as he travels the Earth to collect the pieces of the Earthsong, which are needed to save the planet from destruction.
Wandersong takes you on a whimsical, musical journey around the world! Use your singing to connect people, solve puzzles, and (hopefully) save the world!
Inspired by a 5,000 mile bike ride across America, this game is all about going on an adventure, meeting tons of unique characters along the way, and using the power of music to bring them all together!
You can run and jump with the keyboard or controller buttons, and sing using either the mouse or a controller stick. Throughout the game you’ll encounter a lots of unique characters, creatures and objects who respond to your music in different ways.
Your singing will be able to move objects, change the direction of wind, clear fog, summon birds, passify ghosts, alter the flow of time, or a hundred other things… depending on what you sing to!
Wandersong has this unescapable joy and optism oozing out of it that puts a smile on my face, and that’s odd. I tend towards games that are gritty, horrific, or that deal with relatively dark concepts. Sure, I like a round of Rocket League every now and again, but my true bread and butter are games like Darkest Dungeon, Bastion, or Vidar; Games with an underlying tragedy or horror that they explore and build upon to create a narrative of struggle and (perhaps) triumph.
Wandersong is in no way a game I’d typically be drawn to, yet I can’t help smiling.
The other wonderful thing to see in conjunction with Wandersong’s development is how open Greg Lobanov has been, holding streams of his development on new levels and art.
— Kickstart Wandersong (@theBanov) February 17, 2016
Wandersong has 3 days left in its crowd funding period, and has raised $16,885 of it’s $18,000 goal. If you’d like support the game, please head on over to the Kickstarter page.