Kickstarter Watch: The Universim

Kickstarter Watch: The Universim

Simulation Games and God Games are, more or less coming from the same place: the desire to create, control, and determine the future of some sort of civilization, be it a tribe, a town, or an empire. While SImulation games let you make decisions, God-sim games let you dictate the parameters of the world you are looking over. What if you could extend this power, this scope to an entire planet, or an entire universe?

The Kickstarter for The Universim  by Crytivo Games is currently underway, and aims to give you exactly that power: the ability to dictate the growth of a planets, multiple civilizations, and multiple planets. With a combination of gorgeous graphics, clear design goals, and quite a bit to show in terms of assets, The Universim is full of potential.

Here’s the basic overview:

Your civilization will begin in the Stone Age and steadily progress, advancing beyond the modern era, then moving into the age of intergalactic exploration and colonization. The game will feature a similar evolutionary path to the human race, but players will have the tools to shape their civilization’s progress. You will need to think carefully when making decisions about things such as their research path. Some things may be far more important than others, depending on the situation and era. Even though you may think that fancy new gadget is worth dying for, you will also need to consider how it could be used while your people are slowly turning into fossils.

Buildings and society will evolve as you progress from era to era; certain special buildings will become available once you research a particular technology. Buildings will begin to spring up around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. The buildings are constructed by the AI and thus are built dynamically around the Epicenter, meaning you cannot select where they are built. However, you can still place special buildings wherever you want to! Buildings will grow dynamically based on the conditions around your Epicenter. In certain environments, your population and buildings will grow faster, but in cold environments, deserts, and other rather inhospitable areas, food may be scarce and therefore will hinder development. 

In The Universim, resources play a major role in the game; they govern the integrity and growth of your civilization. Resources can be used in various ways: to create new technologies, to expand your empire, to research exciting or life-saving inventions, and to help your civilization’s advancement through the ages. This is what makes intergalactic exploration so much more important in the space-age! 

There’s a very cool, slick, modern style to The Universim. I can’t help but want to play this game in a cool clear office full of thin electronics, bright lights, and a cup of over-priced coffee by my side. This isn’t a jab, its a salute to the fact that Cryotivo Games has a very solid handle of what it wants to do, and be. I love projects with designers that have a clear sense of style and firm idea of where they want to go.

With 4 days left of Funding, The Universim has raised  just about 90% of it’s goal: $286,766 out of the end goal of $320,000. If you’d like to support the game and become a backer. head to the Kickstarter page.

 

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.