The Pedestrian is one of those games that made me say aloud “Why hasn’t anyone done this yet?!” Skookum Arts have created a charming puzzle platformer with an incredibly unique and engaging aesthetic.
What’s it like inside the world of public restroom signs? Aside from the fact that the symbols are on the job 24/7, dutifully directing humans, is there more to their straight and narrow life? Can an icon of this nature have an adventure and discover solutions to obstacles outside of it’s boxed-in environment? Enter the world of The Pedestrian and find out!
The Pedestrian is a 2.5D side-scrolling puzzle platformer that takes puzzle platforming literally. The player moves from sign to sign, rearranging and reconnecting signs in order to solve puzzles. These solved puzzles connect and occupy space in the 3D surroundings. This allows the player the ability to explore and maneuver smoothly through the terrain.
The look of The Pedestrian really is what gabbed my attention initially. Using street, work and office signs as your environment in brilliant, and I love that your “area of play” is only one small sliver of the world. The detailed environment around the sign makes you feel like a visitor, or one small part of this vast non-sign based world.
I was pleased to find that the mechanics of The Pedestrian were just as tight as its art direction. The mechanic of moving signs and connecting them works phenomenally well, and there’s plenty of potential for some really mind-bending situations.
In a brilliant move, Skookum Arts have also made a demo of the game available (which you can find for yourself here), which we played and shared our thoughts on:
The mechanic of connecting rooms could have been explained a bit more clearly at first, but wasn’t hard to grasp. I also felt that some of the puzzles felt a little bit same-y, and hope that there’s more variety to be had in the full game, not just in the background environments, but in the puzzle mechanics themselves.
The Pedestrian has raised $10,270 of $21,000 goal (as of publication) with a deadline of Thursday, February 16.
*Disclaimer: The Author has backed the game discussed in this article on Kickstarter as of 1/20/2017. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*