It’s no secret that I’ve got a deep and abiding love of The Banner Saga. The new world created in the game, full of fantasy, loss and perseverance captured my imagination almost immediately. The gorgeously animated landscapes, the stunning soundtrack, and the fact that your choice actually mattered and effected the course of the game all combined to create a truly special experience.
Banner Saga 3 is the highly anticipated final game of an award winning trilogy. It’s a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series about Vikings.
Many modern games play it safe – you are the chosen one who always saves the day. Our game is different, you can’t take anything for granted in Banner Saga.
Picture the classic tactical strategy games of your childhood but refined for the modern age. It’s not about grinding to get past the next fight. Every encounter, every decision you make has heavy and sometimes far-reaching consequences. It throws you into the end of the world and asks,”how do you deal with this”?
Banner Saga 3 is aimed at people who appreciate art, story and strategy.
The Banner Saga and it’s sequel are some of the most enthralling characters and tg and engaging RPG’s I’ve had to play. The amount of world building going on in these games is astounding: the map will give you backstories on locations you’ll never visit, characters will reference outside events and traditions, and the Godstones of the world show you the state of the world you are in.
For those that haven’t experienced The Banner Saga, or The Banner Saga 2, Here are a few quotes from our reviews on the first two installments, which we’d love for you to check out:
From The Beauty of the Banner Saga, Published Feb 17, 2014
The best part is that nothing is given to you outright. This creates the wonderful sense that there is real depth to the world, which immediately add credibility to the setting. One of the best examples of this is the Godstones, which sort of serve as markers of your progress throughout the game. Each is a testament to a god; some Human, some Varl, and each has nuances and hidden meanings that are almost entirely hidden behind a wall of conversation options. Sure, your likely to delve deeper into the tales and events that occur at each of the Godstone, but you are never forced to. By giving us the option to ignore them, Stoic is earning major points in storytelling.
From Review: The Banner Saga 2, Published May 16, 2016
[The Banner Saga 2] does everything right that the first game did, while adding tactical complexity in the form of new units and abilities, widening the scope of the world with new locations, creatures and allies, and increasing the stakes at play in a story that is staring down the apocalypse.
This is kind of a funny case, because I don’t think i need to do much defending. Stoic Studio have done Kickstarters the right way before, have been open about their needs, produced amazing work, and have made it clear why they are returning to Kickstarter.
At the time of writing, the Kickstarter Campaign has raised $141,749 of its $200,000 goal. If you’d like to learn more about the campaign, rewards, and more, check out the crowdfunding page directly.
We’ll be at your shieldwall Stoic, and eager to see what enemies we’ll face at the end of this saga. Skol!
*Disclaimer: The Author has backed the game discussed in this article on Kickstarter as of 1/25/16. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*