Kickstarter Watch: Tala

Kickstarter Watch: Tala

Tala is one of those games that drifts into your social media feed and demands a bit of your attention. A whimsical game illustrated with a mix of hand drawn animation and nature photography, Tala is a game with an aesthetic all it’s own, and it’s currently looking for funding on Kickstarter.

 

More than anything, it’s the gorgeous art style of Tala that stands out, combining adorable animation and nature photography. The photographs used in the background environments of the game were all taken by developer Matthew Petrak. They come from a variety of national parks across Victoria,  Australia, including Wilson’s Promontory, The Grampians and the Dandenong Ranges, as well as  a number of “weird little spots of nature around the suburbs of Melbourne”.

This aesthetic style immediately fill Tala with a sense of childlike whimsy and magic, and is one of the most inventive and I think perhaps economical methods of doing the artwork in a game.

 

 

Tala also makes use of a nonverbal dialog system, and aside form the title screen, the game is entirely wordless experience. Conversation are depicted visually, almost pictographically, as wells as a nice helping of grumbling sounds for good measure. Sure, this may limit the complexity of quests and tasks your sent on, but this just fits perfectly with the game’s aesthetic so well. There also the added bonus where the work for the localization of the game will be pretty minimal.

Matthew Petrak was smart and has released a short demo (or as he calls it a supplemental adventure) ahead of the Kickstarter, titled Tala and the Flower Seed. It is a short peak at the game, largely built as a proof-of-concept to see if Tala is actually possible for Matthew to make, but that didn’t stop us from checking it out:

 

Tala is looking to raise $13,017 by April 11, with $5,397 raised at the time of writing.

If you’re interested in trying the demo out for yourself, check out the game’s Itch.io page, and if you’d like to back this project as a crowdfunder, than head over to the Kickstarter page.

 

*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 3/29/18. This rarticle is based on a Alpha demo made available by the Developer. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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