Project Nos is a real-time racing game. All players roll dice at the same time in a race to be the first to place their matching dice on the track.
The first player to place each of their dice on every track card in sequence wins that race and the first player to win 2 races wins the game!
Project Nos is a very cool concept for a tabletop game, and one that I initially didn’t think would work. A game about racing cards has to impart some element of speed and quick reactions, which isn’t necessarily the forte of tabletop gaming. However, having played the game, I’m happy to report that Project Nos preserves a feeling of speed, and is incredibly fun to play.
Each game of Project Nos begins by outfitting your car with a series of modifications, allowing you to store dice, increase your dice roll, or modify what you might need. This all plays into the games main mechanic: the race track you are trying to speed your way through. Each Track Card of the race requires you to roll a certain number on the dice, and you have to do this as quickly as possible. Once you get the successful number on one track, you move on to the next one, and it’s a race to the finish.Points are awarded based on placement, and after three races, the racer with the most points wins.
It’s fast paced, fun and hectic. The first couple times, you’ll probably rely more of brute force rolling than using all your abilities, but once you learn them, you can do some pretty nifty things with your dice rolling. You can afford to experiment a little bit with this too, as Project Nos doesn’t take much time to play, and lends itself to playing a whole string of races back to back.
It will cost you $20 to get a copy of Project Nos (plus $4 shipping).
Mind the Gap is looking to raise $5,000 by June 5. If they can hit $20,000, their first stretch goal is to produce a 6 player version of the game, so spread the word! If you’re interested in more details about the game, or in supporting the crowdfunding campaign, head to the Kickstarter Page here.
*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 5/22/17. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*