Kickstarter Watch: NOCT

Kickstarter Watch: NOCT

I’m a sucker for style, but more often than not, I am wary of it. Too much style can sometimes mask too little substance, but when someone melds a distinctive style with a good reason for that style, I’m quite hopeful. NOCT currently has a mere 50 hours left to go on its Kickstarter, and has raised $27,790 (at time of writing), a good $5,000 over its modest goal of $22,000. The game takes form in a very cool style reminiscent of thermal imaging, which really adds to a sense of danger and dread in a horrible, nightmare filled apocalyptic wasteland.

Frankly, NOCT is using style the way style should be used.

Once our home and record of modern civilization, the Earth is a ruined wasteland engulfed in perpetual darkness. Older than any recorded texts, an ancient evil descended upon our world without warning, consuming the population and leaving despair in its wake. The unfortunate survivors of this purge now struggle to overcome the horrific terrors of the Nocturnal.

Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct.

The game world is viewed through a thermal imaging satellite observing the aftermath of an apocalypse. Accompanied by an eerie and engaging musical score, your journey through the desolate world is filled with terrifying roaming monsters, intense combat, and perilous situations.

The gameplay looks very solid and incredibly creepy. The thermal imaging, while very cool on the surface, also melds with the fact that you can only see what you can actually see: the game may be top down, but that doesn’t mean you have a birds-eye-view. In  addition, the game is Hardcore, meaning this is a one-life party.

Also, let’s mention the music:

All in all, I’m pretty intrigued by NOCT, and hopeful that the incredible atmosphere and style of the game are supported by excellent gameplay and good mechanics.

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.