No matter the style, The Apocalypse is always a good seller. Mutants, Zombies, the desparate human instinct for survival: it’s all class A story stuff. While Video game’s have delved into the genre time and time again, I’ve seen it used far less in board games.
Maximum Apocalypse, currently on Kickstarter, could easily change that. Utilizing a host of different thematic apocalypses, a party system, and a randomly generated game “board”, Maximum Apocalypse look damn fun…if you can survive!
Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. Civilization has already fallen. The players must survive the hostile landscape.
The game map is randomly generated and different every time that you play. On each turn, a player can use up to four actions to explore the map, play cards, equip weapons, scavenge for resources, draw cards or battle off monsters.
Maximum Apocalypse reminds me a bit of Defiant Development’s Hand of Fate, with a liberal dash of Fallout 4 and Left 4 Dead. In the game, you take on the role of one of 6 survivors, trying desperately to survive in a hostile apocalyptic world beset by mutants, zombies and/or aliens. There’s a nice variety of player classes to pick from, each with their own particular skill set, from the tanky Fireman, to the supportive Surgeon, to the Veteran, who is accompanied by his faithful dog. This variety means that you can play the game in a number of different ways, and players can choose a way to play that appeals to them.
The board is laid out in a randomized rogue-like style similar to Hand of Fate, and on your turn, you’ll be able to venture through the map tile by tile. You’ll uncover abandoned buildings, dangerous locations, and be able to scavange items and gear to be used against the enemies you happen to uncover as you progress.
Your goal each game is based on the scenario you choose at the beginning of the game. This determines the deck make up and what enemies you’ll be facing, as well as the layout of things. The difficulty of the game can be adjusted with a number of additional cards, such as ambushes, if you’re looking for something a bit more difficult, an while the layout of the map is randomized, the game’s setup is fairly well defined.
Gameplay is a mix of managing hunger, collecting equipment, and battling monsters.
Many weapons have ammunition, which is an addition I really like, meaning you need to actually pick and choose which threats you’ll be attacking.
Hunger increases at the end of every turn, and when it hits 6, you flip your character card, and start starving to death, loosing your main ability, and taking exponentially increasing damage each and every turn.
The art style of Maximum Apocalypse is virbant and colorful, and reminiscent of pulpy comic books. It’s utterly fantastic fit for a game like this, and thankfully didn’t fall into the doom and gloom, grays and browns color pallette of many apocalypse games. Also, even though the different scenarios have vastly different styles, be it zombie, mutant or alien, everything feels like it fits together, which is a testament to the game’s clear design focus
Maximum Apocalypse has already raised $50,514 of it’s $14,700 goal, having already unlocked the first six stretch goals, which include player reference cards, game mats, cardboard map tiles, as well as desert, mountain and factory environment tiles, as well as an additional apocalypse in the form of Robots.
If you’d like to learn more, or contribute to the Kickstarter Campaign, head here.